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Add ads to your mobile Flutter app or game

Many developers use advertising to monetize their mobile apps and games. This allows their app to be downloaded free of charge, which improves the app's popularity.

An illustration of a smartphone showing an ad

To add ads to your Flutter project, use AdMob, Google's mobile advertising platform. This recipe demonstrates how to use the google_mobile_ads package to add a banner ad to your app or game.

1. Get AdMob App IDs

#
  1. Go to AdMob and set up an account. This could take some time because you need to provide banking information, sign contracts, and so on.

  2. With the AdMob account ready, create two Apps in AdMob: one for Android and one for iOS.

  3. Open the App settings section.

  4. Get the AdMob App IDs for both the Android app and the iOS app. They resemble ca-app-pub-1234567890123456~1234567890. Note the tilde (~) between the two numbers.

    Screenshot from AdMob showing the location of the App ID

2. Platform-specific setup

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Update your Android and iOS configurations to include your App IDs.

Android

#

Add your AdMob app ID to your Android app.

  1. Open the app's android/app/src/main/AndroidManifest.xml file.

  2. Add a new <meta-data> tag.

  3. Set the android:name element with a value of com.google.android.gms.ads.APPLICATION_ID.

  4. Set the android:value element with the value to your own AdMob app ID that you got in the previous step. Include them in quotes as shown:

    xml
    <manifest>
        <application>
            ...
    
            <!-- Sample AdMob app ID: ca-app-pub-3940256099942544~3347511713 -->
            <meta-data
                android:name="com.google.android.gms.ads.APPLICATION_ID"
                android:value="ca-app-pub-xxxxxxxxxxxxxxxx~yyyyyyyyyy"/>
        </application>
    </manifest>

iOS

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Add your AdMob app ID to your iOS app.

  1. Open your app's ios/Runner/Info.plist file.

  2. Enclose GADApplicationIdentifier with a key tag.

  3. Enclose your AdMob app ID with a string tag. You created this AdMob App ID in step 1.

    xml
    <key>GADApplicationIdentifier</key>
    <string>ca-app-pub-################~##########</string>

3. Add the google_mobile_ads plugin

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To add the google_mobile_ads plugin as a dependency, run flutter pub add:

flutter pub add google_mobile_ads

4. Initialize the Mobile Ads SDK

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You need to initialize the Mobile Ads SDK before loading ads.

  1. Call MobileAds.instance.initialize() to initialize the Mobile Ads SDK.

    dart
    void main() async {
      WidgetsFlutterBinding.ensureInitialized();
      unawaited(MobileAds.instance.initialize());
    
      runApp(const MyApp());
    }

Run the initialization step at startup, as shown above, so that the AdMob SDK has enough time to initialize before it is needed.

5. Load a banner ad

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To show an ad, you need to request it from AdMob.

To load a banner ad, construct a BannerAd instance, and call load() on it.

dart
/// Loads a banner ad.
void _loadAd() {
  final bannerAd = BannerAd(
    size: widget.adSize,
    adUnitId: widget.adUnitId,
    request: const AdRequest(),
    listener: BannerAdListener(
      // Called when an ad is successfully received.
      onAdLoaded: (ad) {
        if (!mounted) {
          ad.dispose();
          return;
        }
        setState(() {
          _bannerAd = ad as BannerAd;
        });
      },
      // Called when an ad request failed.
      onAdFailedToLoad: (ad, error) {
        debugPrint('BannerAd failed to load: $error');
        ad.dispose();
      },
    ),
  );

  // Start loading.
  bannerAd.load();
}

To view a complete example, check out the last step of this recipe.

6. Show banner ad

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Once you have a loaded instance of BannerAd, use AdWidget to show it.

dart
AdWidget(ad: _bannerAd)

It's a good idea to wrap the widget in a SafeArea (so that no part of the ad is obstructed by device notches) and a SizedBox (so that it has its specified, constant size before and after loading).

dart
@override
Widget build(BuildContext context) {
  return SafeArea(
    child: SizedBox(
      width: widget.adSize.width.toDouble(),
      height: widget.adSize.height.toDouble(),
      child: _bannerAd == null
          // Nothing to render yet.
          ? const SizedBox()
          // The actual ad.
          : AdWidget(ad: _bannerAd!),
    ),
  );
}

You must dispose of an ad when you no longer need to access it. The best practice for when to call dispose() is either after the AdWidget is removed from the widget tree or in the BannerAdListener.onAdFailedToLoad() callback.

dart
_bannerAd?.dispose();

7. Configure ads

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To show anything beyond test ads, you have to register ad units.

  1. Open AdMob.

  2. Create an Ad unit for each of the AdMob apps.

    Screenshot of the location of Ad Units in AdMob web UI

    This asks for the Ad unit's format. AdMob provides many formats beyond banner ads --- interstitials, rewarded ads, app open ads, and so on. The API for those is similar, and documented in the AdMob documentation and through official samples.

  3. Choose banner ads.

  4. Get the Ad unit IDs for both the Android app and the iOS app. You can find these in the Ad units section. They look something like ca-app-pub-1234567890123456/1234567890. The format resembles the App ID but with a slash (/) between the two numbers. This distinguishes an Ad unit ID from an App ID.

    Screenshot of an Ad Unit ID in AdMob web UI

  5. Add these Ad unit IDs to the constructor of BannerAd, depending on the target app platform.

    dart
    final String adUnitId = Platform.isAndroid
        // Use this ad unit on Android...
        ? 'ca-app-pub-3940256099942544/6300978111'
        // ... or this one on iOS.
        : 'ca-app-pub-3940256099942544/2934735716';

8. Final touches

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To display the ads in a published app or game (as opposed to debug or testing scenarios), your app must meet additional requirements:

  1. Your app must be reviewed and approved before it can fully serve ads. Follow AdMob's app readiness guidelines. For example, your app must be listed on at least one of the supported stores such as Google Play Store or Apple App Store.

  2. You must create an app-ads.txt file and publish it on your developer website.

An illustration of a smartphone showing an ad

To learn more about app and game monetization, visit the official sites of AdMob and Ad Manager.

9. Complete example

#

The following code implements a simple stateful widget that loads a banner ad and shows it.

dart
import 'dart:io';

import 'package:flutter/widgets.dart';
import 'package:google_mobile_ads/google_mobile_ads.dart';

class MyBannerAdWidget extends StatefulWidget {
  /// The requested size of the banner. Defaults to [AdSize.banner].
  final AdSize adSize;

  /// The AdMob ad unit to show.
  ///
  /// TODO: replace this test ad unit with your own ad unit
  final String adUnitId = Platform.isAndroid
      // Use this ad unit on Android...
      ? 'ca-app-pub-3940256099942544/6300978111'
      // ... or this one on iOS.
      : 'ca-app-pub-3940256099942544/2934735716';

  MyBannerAdWidget({
    super.key,
    this.adSize = AdSize.banner,
  });

  @override
  State<MyBannerAdWidget> createState() => _MyBannerAdWidgetState();
}

class _MyBannerAdWidgetState extends State<MyBannerAdWidget> {
  /// The banner ad to show. This is `null` until the ad is actually loaded.
  BannerAd? _bannerAd;

  @override
  Widget build(BuildContext context) {
    return SafeArea(
      child: SizedBox(
        width: widget.adSize.width.toDouble(),
        height: widget.adSize.height.toDouble(),
        child: _bannerAd == null
            // Nothing to render yet.
            ? const SizedBox()
            // The actual ad.
            : AdWidget(ad: _bannerAd!),
      ),
    );
  }

  @override
  void initState() {
    super.initState();
    _loadAd();
  }

  @override
  void dispose() {
    _bannerAd?.dispose();
    super.dispose();
  }

  /// Loads a banner ad.
  void _loadAd() {
    final bannerAd = BannerAd(
      size: widget.adSize,
      adUnitId: widget.adUnitId,
      request: const AdRequest(),
      listener: BannerAdListener(
        // Called when an ad is successfully received.
        onAdLoaded: (ad) {
          if (!mounted) {
            ad.dispose();
            return;
          }
          setState(() {
            _bannerAd = ad as BannerAd;
          });
        },
        // Called when an ad request failed.
        onAdFailedToLoad: (ad, error) {
          debugPrint('BannerAd failed to load: $error');
          ad.dispose();
        },
      ),
    );

    // Start loading.
    bannerAd.load();
  }
}