Integrate a Flutter module into your iOS project

Flutter can be incrementally added into your existing iOS application as embedded frameworks.

For examples, see the iOS directories in the add_to_app code samples.

System requirements

Your development environment must meet the macOS system requirements for Flutter with Xcode installed. Flutter supports iOS 11 and later. Additionally, you will need CocoaPods version 1.10 or later.

Create a Flutter module

To embed Flutter into your existing application, first create a Flutter module.

From the command line, run:

cd some/path/
flutter create --template module my_flutter

A Flutter module project is created at some/path/my_flutter/. From that directory, you can run the same flutter commands you would in any other Flutter project, like flutter run --debug or flutter build ios. You can also run the module in Android Studio/IntelliJ or VS Code with the Flutter and Dart plugins. This project contains a single-view example version of your module before it’s embedded in your existing application, which is useful for incrementally testing the Flutter-only parts of your code.

Module organization

The my_flutter module directory structure is similar to a normal Flutter application:

├── .ios/
│   ├── Runner.xcworkspace
│   └── Flutter/podhelper.rb
├── lib/
│   └── main.dart
├── test/
└── pubspec.yaml

Add your Dart code to the lib/ directory.

Add Flutter dependencies to my_flutter/pubspec.yaml, including Flutter packages and plugins.

The .ios/ hidden subfolder contains an Xcode workspace where you can run a standalone version of your module. It is a wrapper project to bootstrap your Flutter code, and contains helper scripts to facilitate building frameworks or embedding the module into your existing application with CocoaPods.

Embed the Flutter module in your existing application

There are two ways to embed Flutter in your existing application.

  1. Use the CocoaPods dependency manager and installed Flutter SDK. (Recommended.)
  2. Create frameworks for the Flutter engine, your compiled Dart code, and all Flutter plugins. Manually embed the frameworks, and update your existing application’s build settings in Xcode.

Using Flutter increases your app size.

Option A - Embed with CocoaPods and the Flutter SDK

This method requires every developer working on your project to have a locally installed version of the Flutter SDK. Simply build your application in Xcode to automatically run the script to embed your Dart and plugin code. This allows rapid iteration with the most up-to-date version of your Flutter module without running additional commands outside of Xcode.

The following example assumes that your existing application and the Flutter module are in sibling directories. If you have a different directory structure, you may need to adjust the relative paths.

├── my_flutter/
│   └── .ios/
│       └── Flutter/
│         └── podhelper.rb
└── MyApp/
    └── Podfile

If your existing application (MyApp) doesn’t already have a Podfile, follow the CocoaPods getting started guide to add a Podfile to your project.

  1. Add the following lines to your Podfile:

    flutter_application_path = '../my_flutter'
    load File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')
  2. For each Podfile target that needs to embed Flutter, call install_all_flutter_pods(flutter_application_path).

    target 'MyApp' do
  3. In the Podfile’s post_install block, call flutter_post_install(installer).

    post_install do |installer|
      flutter_post_install(installer) if defined?(flutter_post_install)
  4. Run pod install.

The podhelper.rb script embeds your plugins, Flutter.framework, and App.framework into your project.

Your app’s Debug and Release build configurations embed the Debug or Release build modes of Flutter, respectively. Add a Profile build configuration to your app to test in profile mode.

Open MyApp.xcworkspace in Xcode. You can now build the project using ⌘B.

Option B - Embed frameworks in Xcode

Alternatively, you can generate the necessary frameworks and embed them in your application by manually editing your existing Xcode project. You may do this if members of your team can’t locally install Flutter SDK and CocoaPods, or if you don’t want to use CocoaPods as a dependency manager in your existing applications. You must run flutter build ios-framework every time you make code changes in your Flutter module.

If you’re using the previous Embed with CocoaPods and Flutter tools method, you can skip these instructions.

The following example assumes that you want to generate the frameworks to some/path/MyApp/Flutter/.

flutter build ios-framework --output=some/path/MyApp/Flutter/
└── Flutter/
    ├── Debug/
    │   ├── Flutter.xcframework
    │   ├── App.xcframework
    │   ├── FlutterPluginRegistrant.xcframework (only if you have plugins with iOS platform code)
    │   └── example_plugin.xcframework (each plugin is a separate framework)
    ├── Profile/
    │   ├── Flutter.xcframework
    │   ├── App.xcframework
    │   ├── FlutterPluginRegistrant.xcframework
    │   └── example_plugin.xcframework
    └── Release/
        ├── Flutter.xcframework
        ├── App.xcframework
        ├── FlutterPluginRegistrant.xcframework
        └── example_plugin.xcframework

Embed and link the generated frameworks into your existing application in Xcode. There are multiple ways to do this—use the method that is best for your project.

For example, you can drag the frameworks from some/path/MyApp/Flutter/Release/ in Finder into your target’s Build Settings > Build Phases > Link Binary With Libraries.

In the target’s build settings, add $(PROJECT_DIR)/Flutter/Release/ to the Framework Search Paths (FRAMEWORK_SEARCH_PATHS).

Update Framework Search Paths in Xcode

Embed the frameworks

The generated dynamic frameworks must be embedded into your app to be loaded at runtime.

For example, you can drag the framework (except for FlutterPluginRegistrant and any other static frameworks) from your application’s Frameworks group into your target’s Build Settings > Build Phases > Embed Frameworks. Then, select Embed & Sign from the drop-down list.

Embed frameworks in Xcode

You should now be able to build the project in Xcode using ⌘B.

Option C - Embed application and plugin frameworks in Xcode and Flutter framework with CocoaPods

Alternatively, instead of distributing the large Flutter.xcframework to other developers, machines, or continuous integration systems, you can instead generate Flutter as CocoaPods podspec by adding the flag --cocoapods. This produces a Flutter.podspec instead of an engine Flutter.xcframework. The App.xcframework and plugin frameworks are generated as described in Option B.

flutter build ios-framework --cocoapods --output=some/path/MyApp/Flutter/
└── Flutter/
    ├── Debug/
    │   ├── Flutter.podspec
    │   ├── App.xcframework
    │   ├── FlutterPluginRegistrant.xcframework
    │   └── example_plugin.xcframework (each plugin with iOS platform code is a separate framework)
    ├── Profile/
    │   ├── Flutter.podspec
    │   ├── App.xcframework
    │   ├── FlutterPluginRegistrant.xcframework
    │   └── example_plugin.xcframework
    └── Release/
        ├── Flutter.podspec
        ├── App.xcframework
        ├── FlutterPluginRegistrant.xcframework
        └── example_plugin.xcframework

Host apps using CocoaPods can add Flutter to their Podfile:

pod 'Flutter', :podspec => 'some/path/MyApp/Flutter/[build mode]/Flutter.podspec'

Embed and link the generated App.xcframework, FlutterPluginRegistrant.xcframework, and any plugin frameworks into your existing application as described in Option B.

Local Network Privacy Permissions

On iOS 14 and higher, enable the Dart multicast DNS service in the Debug version of your app to add debugging functionalities such as hot-reload and DevTools via flutter attach.

One way to do this is to maintain a separate copy of your app’s Info.plist per build configuration. The following instructions assume the default Debug and Release. Adjust the names as needed depending on your app’s build configurations.

  1. Rename your app’s Info.plist to Info-Debug.plist. Make a copy of it called Info-Release.plist and add it to your Xcode project.

    Info-Debug.plist and Info-Release.plist in Xcode
  2. In Info-Debug.plist only add the key NSBonjourServices and set the value to an array with the string _dartobservatory._tcp. Note Xcode will display this as “Bonjour services”.

    Optionally, add the key NSLocalNetworkUsageDescription set to your desired customized permission dialog text.

    Info-Debug.plist with additional keys
  3. In your target’s build settings, change the Info.plist File (INFOPLIST_FILE) setting path from path/to/Info.plist to path/to/Info-$(CONFIGURATION).plist.

    Set INFOPLIST_FILE build setting

    This will resolve to the path Info-Debug.plist in Debug and Info-Release.plist in Release.

    Resolved INFOPLIST_FILE build setting

    Alternatively, you can explicitly set the Debug path to Info-Debug.plist and the Release path to Info-Release.plist.

  4. If the Info-Release.plist copy is in your target’s Build Settings > Build Phases > Copy Bundle Resources build phase, remove it.

    Copy Bundle build phase

    The first Flutter screen loaded by your Debug app will now prompt for local network permission. The permission can also be allowed by enabling Settings > Privacy > Local Network > Your App.

    Local network permission dialog

Apple Silicon (arm64 Macs)

On an Apple Silicon (M1) Mac, the host app builds for an arm64 simulator. While Flutter supports arm64 simulators, some plugins might not. If you use one of these plugins, you might see a compilation error like Undefined symbols for architecture arm64 and you must exclude arm64 from the simulator architectures in your host app.

In your host app target, find the Excluded Architectures (EXCLUDED_ARCHS) build setting. Click the right arrow disclosure indicator icon to expand the available build configurations. Hover over Debug and click the plus icon. Change Any SDK to Any iOS Simulator SDK. Add arm64 to the build settings value.

Set conditional EXCLUDED_ARCHS build setting

When done correctly, Xcode will add "EXCLUDED_ARCHS[sdk=iphonesimulator*]" = arm64; to your project.pbxproj file.

Repeat for any iOS unit test targets.


You can now add a Flutter screen to your existing application.