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Web renderers

Flutter web offers two build modes, and two renderers. The two build modes are the default and WebAssembly, and the two renderers are canvaskit and skwasm.

Flutter chooses the build mode when building the app, and determines which renderers are available at runtime.

For a default build, Flutter chooses thecanvaskit renderer at runtime. For a WebAssembly build, Flutter chooses the skwasm renderer at runtime, and falls back to canvaskit if the browser doesn't support skwasm.

Build modes

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Default build mode

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Flutter chooses the default mode when the flutter run or flutter build web commands are used without passing --wasm, or when passing --no-wasm.

This build mode only uses the canvaskit renderer.

To run in a Chrome using the default build mode:

flutter run -d chrome

To build your app for release using the default build mode:

flutter build web

WebAssembly build mode

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This mode is enabled by passing --wasm to flutter run and flutter build web commands.

This mode makes both skwasm and canvaskit available. skwasm requires WasmGC, which is not yet supported by all modern browsers. Therefore, at runtime Flutter chooses skwasm if garbage collection is supported, and falls back to canvaskit if not. This allows apps compiled in the WebAssembly mode to still run in all modern browsers.

The --wasm flag is not supported by non-web platforms.

To run in Chrome using the WebAssembly mode:

flutter run -d chrome --wasm

To build your app for release using the WebAssembly mode:

flutter build web --wasm

Renderers

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Flutter has two renderers (canvaskit and skwasm) that re-implement the Flutter engine to run the browser. The renderer converts UI primitives (stored as Scene objects) into pixels.

canvaskit

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The canvaskit renderer is compatible with all modern browsers, and is the renderer that is used in the default build mode.

It includes a copy of Skia compiled to WebAssembly, which adds about 1.5MB in download size.

skwasm

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The skwasm renderer is a more compact version of Skia that is compiled to WebAssembly and supports rendering on a separate thread.

This renderer must be used with the WebAssembly build mode, which compiles the Dart code to WebAssembly.

To take advantage of multiple threads, the web server must meet the SharedArrayBuffer security requirements. In this mode, Flutter uses a dedicated web worker to offload part of the rendering workload to a separate thread, taking advantage of multiple CPU cores. If the browser does not meet these requirements, the skwasm renderer runs in a single-threaded configuration.

This renderer includes a more compact version of Skia compiled to WebAssembly, adding about 1.1MB in download size.

Choosing a renderer at runtime

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By default, when building in WebAssembly mode, Flutter will decide when to use skwasm, and when to fallback to canvaskit. This can be overridden by passing a configuration object to the loader, as follows:

  1. Build the app with the --wasm flag to make both skwasm and canvaskit renderers available to the app.
  2. Set up custom web app initialization as described in Write a custom flutter_bootstrap.js.
  3. Prepare a configuration object with the renderer property set to "canvaskit" or "skwasm".
  4. Pass your prepared config object as the config property of a new object to the _flutter.loader.load method that is provided by the earlier injected code.

Example:

html
<body>
  <script>
    {{flutter_js}}
    {{flutter_build_config}}

    // TODO: Replace this with your own code to determine which renderer to use.
    const useCanvasKit = true;

    const config = {
      renderer: useCanvasKit ? "canvaskit" : "skwasm",
    };
    _flutter.loader.load({
      config: config,
    });
  </script>
</body>

The web renderer can't be changed after calling the load method. Therefore, any decisions about which renderer to use, must be made prior to calling _flutter.loader.load.

Choosing which build mode to use

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To compile Dart to WebAssembly, your app and its plugins / packages must meet the following requirements:

  • Use new JS Interop - The code must only use the new JS interop library dart:js_interop. Old-style dart:js, dart:js_util, and package:js are no longer supported.
  • Use new Web APIs - Code using Web APIs must use the new package:web instead of dart:html.
  • Number compatibility - WebAssembly implements Dart's numeric types int and double exactly the same as the Dart VM. In JavaScript these types are emulated using the JS Number type. It is possible that your code accidentally or purposefully relies on the JS behavior for numbers. If so, such code needs to be updated to behave correctly with the Dart VM behavior.

Use these tips to decide which mode to use:

  • Package support - Choose the default mode if your app relies on plugins and packages that do not yet support WebAssembly.
  • Performance - Choose the WebAssembly mode if your app's code and packages are compatible with WebAssembly and app performance is important. skwasm has noticeably better app start-up time and frame performance compared to canvaskit. skwasm is particularly effective in multi-threaded mode, so consider configuring the server such that it meets the SharedArrayBuffer security requirements.